Blood Oath
Project
Blood Oath
Main Role
Programmer
My objective with the Project
- Create the mechanics evolving the interaction with the objects in VR.
- Post processing and shaders Graph.
Game Main Points
A Vr creepy experince while solving puzzles.
Game Description
"You are a student at an apparent normal looking school. One casual day, you are sent out of class, as you misbehaved. The corridor in front of you is a long one, full of doors, none of which you know. Since you didn't quite comprehend just what room was the detention class, you start to open doors as you walk along. Locked, after locked door, you eventually reach the end of the corridor. As your hope to find the correct room starts to fade, the last door- the principal's office- clicks open.
You gently push it open, eyes widening in horror as you see something you shouldn't have- a human ritual performed by the teachers. You are found out before you can formulate a reaction, and a bag is put around your head.
As you awake in a cell, you faintly recognize the furniture as being the one from your school. You can see a room- in the middle there's a huge ritual table, and you shiver to think you might be the next student used.
It's now your chance to escape the jail you found yourself in, as well as the room that follows up. But beware- someone may be watching you..."
Project Info
This game was a collaboration between the Etic Algarve School in Faro, Portugal and the L'idem University in Barcelona, Spain.