Juunishi Zodiacs
Project
Juunishi Zodiacs
Main Role
Programmer
My objective with the Project
Dialogue System
Scriptable objects system that contains the background, the place name, a dialogue struct that contains, the character specifications, the expression and pose that the character has is that line of text, and the dialogue itself.
Also a verification and a way to create branches in choices.
The Character specifications that have every expression and pose, name, specific dialogue background, colors and Fonts.
Exploration System
Scriptable object that has the information of a place, like the background and the place name, also with a struct that contains the information of the buttons position, name and the next place to go.
Integration with the dialogue system to, if desired, has dialogue when entering a new place.
Game Main Points
A visual novel with Turn Based Combat and ambience exploration
Game Description
"After the Fourth World War, a magical, mysterious and very powerful energy is discovered on an island off Japan. On it is born the microstate of Aoishima - based on the exploration of new energy for innovation and exploration of new technologies. However, over the decades, monstrous and violent creatures have appeared that have been attacking the population - they are called Variants by the government. The story follows Akira Nishida, a young writer who loses the mobility of his hands and part of his family in an accident caused by Variants, and who tries to take his own life. In his last seconds, he is visited by the Animal Spirit of the Rat, at the service of the Gods, who offers him a proposal: in exchange for healing his hands and supernatural powers that will give him a purpose, Akira will give him his soul and have to help him find the God of Moon and Shadows, who is missing somewhere in Aoishima
."